Difference between revisions of "GetCombatTarget"
Jump to navigation
Jump to search
imported>DragoonWraith (changing category) |
imported>DragoonWraith (CS v1.0) |
||
Line 11: | Line 11: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Record Variable Functions]] | [[Category: Record Variable Functions]] | ||
[[Category: Record Variable Functions (CS v1.0)]] | |||
[[Category: Actor Functions]] | [[Category: Actor Functions]] | ||
[[Category: Combat Functions]] | [[Category: Combat Functions]] |
Revision as of 23:31, 4 July 2007
Syntax:
[ActorID.]GetCombatTarget
Example:
set refVar to GetCombatTarget
Returns the calling actor's current combat target.
Player.GetCombatTarget will always return 0 as the game has no way to determine what target the player has chosen.