Difference between revisions of "GetDead"

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imported>Kivan
(Added note on GetDead working on respawning refs. (tested on guards))
imported>Haama
m (Standardized)
Line 4: Line 4:
   BossGoblin.GetDead  
   BossGoblin.GetDead  


Returns 1 if the object reference is dead. Note that this is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[Kill]]).
Returns 1 if the object reference is dead.  


It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later.
==Notes==
*This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[Kill]]).
*It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later.


==See Also==  
==See Also==  

Revision as of 11:18, 12 May 2008

Syntax:

 [ActorID.]GetDead

Example:

 BossGoblin.GetDead 

Returns 1 if the object reference is dead.

Notes

  • This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through Kill).
  • It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later.

See Also