Difference between revisions of "IsPlayerMovingIntoNewSpace"
imported>Maturin |
imported>DragoonWraith (CS 1.0) |
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This function returns true when the player is in the middle of loading into a new cell or fast travelling -- so if you put | This function returns true when the player is in the middle of loading into a new cell or fast travelling -- so if you put | ||
IsPlayerMovingIntoNewSpace == 0 | |||
as a condition on the NPC's follow package, he reevaluates ''during'' the load and won't follow the player outside of Skingrad or into interiors. | as a condition on the NPC's follow package, he reevaluates ''during'' the load and won't follow the player outside of Skingrad or into interiors. | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Player Functions]] | [[Category: Player Functions]] | ||
[[Category: Player Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] |
Revision as of 11:09, 12 July 2007
Returns 1 if the player is in the process of moving into a new space, i.e. fast traveling or moving through a load door.
The use of this function is a bit arcane, but you probably want to put it on any follow package which is conditionalized by the player's location. Say you have an NPC whose follow package on the player is conditionalized to not go into interiors or outside of Skingrad. Trouble is, followers get moved before the player arrives, so they don't reevaluate that the target is in an interior or outside of Skingrad until they and the player are already there -- so you'd get the NPC fast traveling with you, and then walking all the way back to Skingrad from whereever you happened to go.
This function returns true when the player is in the middle of loading into a new cell or fast travelling -- so if you put
IsPlayerMovingIntoNewSpace == 0
as a condition on the NPC's follow package, he reevaluates during the load and won't follow the player outside of Skingrad or into interiors.