Difference between revisions of "IsRunning"
Jump to navigation
Jump to search
imported>Scruggs (returns 1 if auto-run is toggled) |
imported>DragoonWraith (CS 1.0) |
||
Line 3: | Line 3: | ||
==See Also== | ==See Also== | ||
[[SetForceRun]] | * [[SetForceRun]] | ||
* [[GetForceRun]] | |||
[[GetForceRun]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
Revision as of 11:12, 12 July 2007
Returns 1 if the actor is currently running. If called on the player, this function returns 1 if auto-run is toggled, regardless of whether the player is actually moving.