Difference between revisions of "Light"

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imported>Shademe
(Updated with Ref. Fields)
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Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp.
Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp.
==Reference Fields==
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the light within the Construction Set.
*'''Script:''' Name of the script to attach to this object. Lights use [[Object_scripts|Object Scripts]].
*'''FOV:'''
*'''Falloff Exponent:'''
*'''Radius:''' Radius of the circle the light illuminates
*'''Color:''' Color of the light produced
*'''Fade:''' Determines the opacity/brightness of the light
*'''Flicker Effect:''' Defines if and how the light should flicker
*'''NIF File:''' 3D art used to display the light ingame
*'''TESSound''': Sound played by the light
*'''Quest Item:''' Marks this as a quest item.
*'''Negative:'''
*'''Dynamic:'''
*'''Spot Light:'''
*'''Spot Shadow:'''
===Carriable===
*'''Can Carry:''' Flag to determine if the light can be moved to containers
*'''Off by default:''' Flag to determine if the light is turned off by default
*'''Name:''' Name of the light. This is the name displayed in a container
*'''Icon Image:''' Inventory icon used by the light
*'''Weight:''' Weight of the light
*'''Time:''' Duration of time the light stays on when equipped
*'''Value:''' Base gold value of the light




[[Category:World Objects]]
[[Category:World Objects]]

Revision as of 22:43, 10 April 2009

Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp.

Reference Fields

  • ID: The Editor ID for this object. This is a unique name used to identify the light within the Construction Set.
  • Script: Name of the script to attach to this object. Lights use Object Scripts.
  • FOV:
  • Falloff Exponent:
  • Radius: Radius of the circle the light illuminates
  • Color: Color of the light produced
  • Fade: Determines the opacity/brightness of the light
  • Flicker Effect: Defines if and how the light should flicker
  • NIF File: 3D art used to display the light ingame
  • TESSound: Sound played by the light


  • Quest Item: Marks this as a quest item.
  • Negative:
  • Dynamic:
  • Spot Light:
  • Spot Shadow:

Carriable

  • Can Carry: Flag to determine if the light can be moved to containers
  • Off by default: Flag to determine if the light is turned off by default
  • Name: Name of the light. This is the name displayed in a container
  • Icon Image: Inventory icon used by the light
  • Weight: Weight of the light
  • Time: Duration of time the light stays on when equipped
  • Value: Base gold value of the light