Difference between revisions of "Light"
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imported>Shademe (Updated with Ref. Fields) |
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Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp. | Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp. | ||
==Reference Fields== | |||
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the light within the Construction Set. | |||
*'''Script:''' Name of the script to attach to this object. Lights use [[Object_scripts|Object Scripts]]. | |||
*'''FOV:''' | |||
*'''Falloff Exponent:''' | |||
*'''Radius:''' Radius of the circle the light illuminates | |||
*'''Color:''' Color of the light produced | |||
*'''Fade:''' Determines the opacity/brightness of the light | |||
*'''Flicker Effect:''' Defines if and how the light should flicker | |||
*'''NIF File:''' 3D art used to display the light ingame | |||
*'''TESSound''': Sound played by the light | |||
*'''Quest Item:''' Marks this as a quest item. | |||
*'''Negative:''' | |||
*'''Dynamic:''' | |||
*'''Spot Light:''' | |||
*'''Spot Shadow:''' | |||
===Carriable=== | |||
*'''Can Carry:''' Flag to determine if the light can be moved to containers | |||
*'''Off by default:''' Flag to determine if the light is turned off by default | |||
*'''Name:''' Name of the light. This is the name displayed in a container | |||
*'''Icon Image:''' Inventory icon used by the light | |||
*'''Weight:''' Weight of the light | |||
*'''Time:''' Duration of time the light stays on when equipped | |||
*'''Value:''' Base gold value of the light | |||
[[Category:World Objects]] | [[Category:World Objects]] |
Revision as of 22:43, 10 April 2009
Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp.
Reference Fields
- ID: The Editor ID for this object. This is a unique name used to identify the light within the Construction Set.
- Script: Name of the script to attach to this object. Lights use Object Scripts.
- FOV:
- Falloff Exponent:
- Radius: Radius of the circle the light illuminates
- Color: Color of the light produced
- Fade: Determines the opacity/brightness of the light
- Flicker Effect: Defines if and how the light should flicker
- NIF File: 3D art used to display the light ingame
- TESSound: Sound played by the light
- Quest Item: Marks this as a quest item.
- Negative:
- Dynamic:
- Spot Light:
- Spot Shadow:
Carriable
- Can Carry: Flag to determine if the light can be moved to containers
- Off by default: Flag to determine if the light is turned off by default
- Name: Name of the light. This is the name displayed in a container
- Icon Image: Inventory icon used by the light
- Weight: Weight of the light
- Time: Duration of time the light stays on when equipped
- Value: Base gold value of the light