Difference between revisions of "Long Integer"
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imported>DragoonWraith m (Variable types: longint moved to Long Integer) |
imported>DragoonWraith (global longs are floats) |
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'''Long''' is an integer format that uses 32 bit for data. The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647). | '''Long''' is an integer format that uses 32 bit for data. The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647). | ||
However, in Oblivion, all longs are actually stored as [[Variable types: floating point|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information). | However, in Oblivion, all longs are actually stored as [[Variable types: floating point|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered). | ||
If a Global long is declared, it will actually behave as a float, and so will not round off decimal values like it should. In other situations, it will round off. | |||
[[Category:Variables]] | [[Category:Variables]] |
Revision as of 17:04, 17 September 2006
Long is an integer format that uses 32 bit for data. The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647).
However, in Oblivion, all longs are actually stored as floats, so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered).
If a Global long is declared, it will actually behave as a float, and so will not round off decimal values like it should. In other situations, it will round off.