Difference between revisions of "MagicItemHasEffectItemScript"
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imported>Haama (Created) |
imported>Quetzilla |
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'''Syntax:''' | '''Syntax:''' | ||
(hasScript:bool) MagicItemHasEffectItemScript | (hasScript:bool) MagicItemHasEffectItemScript script:ref magicItem:ref | ||
Returns 1 if the magic effect has a scripted item with the specified script. | Returns 1 if the magic effect has a scripted item with the specified script. | ||
==Notes== | ==Notes== | ||
*As of v0014 The official OBSE docs list the arguments in the wrong order. The arguments listed above are the correct order. | |||
*Returns 0 when trying to find a script-less ('''script:ref''' = 0) scripted effect. | *Returns 0 when trying to find a script-less ('''script:ref''' = 0) scripted effect. | ||
Revision as of 02:30, 3 February 2008
A command for Oblivion Script Extender
Syntax:
(hasScript:bool) MagicItemHasEffectItemScript script:ref magicItem:ref
Returns 1 if the magic effect has a scripted item with the specified script.
Notes
- As of v0014 The official OBSE docs list the arguments in the wrong order. The arguments listed above are the correct order.
- Returns 0 when trying to find a script-less (script:ref = 0) scripted effect.