Difference between revisions of "Maya"
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imported>Wej (Maya 8.5...Help add to this page please) |
imported>Wej |
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | |||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|Maya is a software for 3D modelling, animation, rendering, post-production, ect. | |||
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!style="background:#ffdead;border-bottom:1px solid;" | Maya Product Page | |||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |||
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018 | |||
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!style="background:#ffdead;" | PlugIns | |||
|style="background:#ffeded;" colspan="2"| | |||
[http://niftools.sourceforge.net/wiki/Maya Maya NIF Tools] | |||
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I am kind of saddened by the fact that this wiki is lacking on the Maya aspect of making oblivion models... | I am kind of saddened by the fact that this wiki is lacking on the Maya aspect of making oblivion models... | ||
Right now, time does not permit me to add too much here, but I will soon. If anyone is willing to help, please do. I am not sure if there needs to be a begginers guide here, but will probably just link to some begginer tutorials elsewhere, so I can stay on the track of Oblivion modeling. | Right now, time does not permit me to add too much here, but I will soon. If anyone is willing to help, please do. I am not sure if there needs to be a begginers guide here, but will probably just link to some begginer tutorials elsewhere, so I can stay on the track of Oblivion modeling. |
Revision as of 19:56, 23 April 2008
Description | Maya is a software for 3D modelling, animation, rendering, post-production, ect. | |
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Maya Product Page |
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018 | |
PlugIns |
I am kind of saddened by the fact that this wiki is lacking on the Maya aspect of making oblivion models...
Right now, time does not permit me to add too much here, but I will soon. If anyone is willing to help, please do. I am not sure if there needs to be a begginers guide here, but will probably just link to some begginer tutorials elsewhere, so I can stay on the track of Oblivion modeling.