Difference between revisions of "MenuMate Tutorial"

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imported>Speedo
imported>Speedo
 
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scn BankDemoScript
scn BankDemoScript


int accountBalance ; player's account balance
int accountBalance


ref playerRef ; ref used to display the player's name
ref playerRef
int playerGold ; player's current gold
int playerGold
int minVar ; minimum amount for the counterbuttons
int minVar
int temp ; used for player input
int temp
int invert ; toggle for the inversion of the counterbuttons
int invert
 
int displayStatus
float fQuestDelayTime
 
begin MenuMode
  if (displayStatus)
    mmUpdate
  endif
end


begin GameMode
begin GameMode
  ; initialize the variables
   set fQuestDelayTime to 0.0001
   set playerRef to player
  set playerGold to player.GetItemCount Gold001
  set minVar to 0
  set temp to 0
  set invert to 0
    
    
   ; display the menu
   if (displayStatus == 0)   
  mmLoadMenu "demo.xml"
    set playerRef to player
   StopQuest BankDemo
    set playerGold to player.GetItemCount Gold001
    set minVar to 0
    set temp to 0
    set invert to 0
   
    if (mmLoadMenu "demo.xml")
      set displayStatus to 1
    else
      PrintC "menu failed to load"
      StopQuest BankDemo
    endif
   
   elseif (mmGetStatus == 1)
    set displayStatus to 0
    StopQuest BankDemo
  endif
end
end
</pre>
</pre>

Latest revision as of 20:56, 7 December 2008

This tutorial shows a basic example of menu creation with MenuMate. We will create a basic menu interface for a bank-type mod, which allows the player to deposit and withdraw money from a bank account. The menu created in this tutorial is included in the MenuMate download.

Goals[edit | edit source]

Our menu will consist of three dialogs:

  • The main menu. Will show the player their account balance and allow them to choose between making a deposit or withdrawal.
  • The deposit menu. Allows the player to enter an amount of gold to deposit, up to the amount they currently are carrying.
  • The withdrawal menu. Allows the player to enter an amount of gold they wish to withdraw from their account, up to their current account balance.

Implementation[edit | edit source]

Script[edit | edit source]

We still need a small script to support our menu XML. This script will display the menu and contain several variables used by the menu.

scn BankDemoScript

int accountBalance

ref playerRef
int playerGold
int minVar
int temp
int invert

int displayStatus
float fQuestDelayTime

begin MenuMode
  if (displayStatus)
    mmUpdate
  endif
end

begin GameMode
  set fQuestDelayTime to 0.0001
  
  if (displayStatus == 0)    
    set playerRef to player
    set playerGold to player.GetItemCount Gold001
    set minVar to 0
    set temp to 0
    set invert to 0
    
    if (mmLoadMenu "demo.xml")
      set displayStatus to 1
    else
      PrintC "menu failed to load"
      StopQuest BankDemo
    endif
    
  elseif (mmGetStatus == 1)
    set displayStatus to 0
    StopQuest BankDemo
  endif
end

XML[edit | edit source]

The XML of our desired menu is as follows:

<?xml version="1.0" ?>

<menu>
  <start name="main"/>
  <dialog name="deposit"/>
  <dialog name="withdraw"/>
  <dialog name="buttondemo"/>
</menu>

<main>
  <text format="Greetings %n!%rYour balance is %.0f gold, what do you wish to do?">
    <param name="playerRef"/>
    <param name="accountBalance"/>
  </text>
  
  <linkbutton target="deposit">
    <text format="Make a deposit"/>
  </linkbutton>
  
  <linkbutton target="withdraw">
    <text format="Withdraw money"/>
  </linkbutton>
  
  <exitbutton>
    <text format="Nothing"/>
  </exitbutton>
</main>

<!-- This dialog inverts its counterbuttons via a togglebutton + toggle variable -->
<deposit>
  <text format="Deposit Amount: %.0f%rYou have %.0f gold">
    <param name="temp"/>
    <param name="playerGold"/>
  </text>
  
  <togglebutton targetvar="invert" truetext="subtracting" falsetext="adding">
    <text format="Toggle Add/Subtract%r(currently [STATE])"/>
  </togglebutton>
  
  <counterbutton targetvar="temp" amount="1" invertvar="invert" maxvar="playerGold" minvar="minVar">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="10" invertvar="invert" maxvar="playerGold" minvar="minVar">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="100" invertvar="invert" maxvar="playerGold" minvar="minVar">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="1000" invertvar="invert" maxvar="playerGold" minvar="minVar">
    <text format="[STATE]"/>
  </counterbutton>
  
  <exitbutton>
    <text format="Finish"/>
    <script>
      set BankDemo.accountBalance to BankDemo.accountBalance + BankDemo.temp 

      player.RemoveItem 0000000F BankDemo.temp 

      MessageBox "Your new balance is %.0f gold" BankDemo.accountBalance
    </script>
  </exitbutton>
  
  <exitbutton>
    <text format="Cancel"/>
  </exitbutton>
</deposit>

<!-- This dialog makes use of the toggle key(s) to invert its counters -->
<withdraw>
  <text format="Withdraw Amount: %.0f%rYour balance is %.0f gold%r%rHold one of these keys to decrease the amount: [INVERTKEYS]">
    <param name="temp"/>
    <param name="accountBalance"/>
  </text>
  
  <counterbutton targetvar="temp" amount="1" maxvar="accountBalance" minvar="minVar" usekeyinvert="1">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="10" maxvar="accountBalance" minvar="minVar" usekeyinvert="1">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="100" maxvar="accountBalance" minvar="minVar" usekeyinvert="1">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="1000" maxvar="accountBalance" minvar="minVar" usekeyinvert="1">
    <text format="[STATE]"/>
  </counterbutton>
  
  <exitbutton>
    <text format="Finish"/>
    <script>
      set BankDemo.accountBalance to BankDemo.accountBalance - BankDemo.temp 

      player.AddItem 0000000F BankDemo.temp 

      MessageBox "Your new balance is %.0f gold" BankDemo.accountBalance
    </script>
  </exitbutton>
  
  <exitbutton>
    <text format="Cancel"/>
  </exitbutton>
</withdraw>