Difference between revisions of "ModActorValue2"

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'''Syntax:'''
'''Syntax:'''
  ModActorValue2 ''StatName value''  
  ModActorValue2 ''StatName value:integer''  
  ModAV2 ''StatName value''  
  ModAV2 ''StatName value:integer''  


'''Example:'''
'''Example:'''
  ModActorValue2 Strength -10  
  ModActorValue2 Strength -10  


ModActorValue2 modifies the current value of the stat by the specified value, without affecting the base value of the stat.  
ModActorValue2 modifies the current value of the stat by the specified value, without affecting the base value of the stat. Be aware that the value is an unrounded integer; ModAV2 StatName 3.9 would result in a 3 point change.
   
   



Revision as of 20:07, 9 December 2006

A command for Oblivion Script Extender

Syntax:

ModActorValue2 StatName value:integer 
ModAV2 StatName value:integer 

Example:

ModActorValue2 Strength -10 

ModActorValue2 modifies the current value of the stat by the specified value, without affecting the base value of the stat. Be aware that the value is an unrounded integer; ModAV2 StatName 3.9 would result in a 3 point change.


Other than ModActorValue, this function acts exactly like spells:

  • A negative value and can be undone with a restore spell.
  • A positive value will restore damage done to the stat, but it will not exceed the maximum value of the stat. ("Player.ModAV2 health 10000" will fully heal you but not give you 10000 health).


Notes:

  • This function is identical to the console-version of ModActorValue