Difference between revisions of "NiExtraDataSetNumber"
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imported>DragoonWraith (New page: This is a command from NifSE. '''Syntax''' (number:value) NiExtraDataSetNumber short:nifID ''short:blockID'' (number:value) NiEDSetNum short:nifID ''short:blockID'' ...) |
imported>DragoonWraith |
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'''Syntax''' | '''Syntax''' | ||
(number:value | (bool:success) NiExtraDataSetNumber number:value short:nifID ''short:blockID'' | ||
(number:value | (bool:success) NiEDSetNum number:value short:nifID ''short:blockID'' | ||
If the block indicated by <tt>blockID</tt> is of a <tt>NiExtraData</tt>-derived class with a numerical data type, sets the block's value. Because <tt>blockID</tt> defaults to 0, which is usually the NIF's root, a <tt>NiNode</tt>, <tt>blockID</tt> must almost always be specified when using this function. | If the block indicated by <tt>blockID</tt> is of a <tt>NiExtraData</tt>-derived class with a numerical data type, sets the block's value. Because <tt>blockID</tt> defaults to 0, which is usually the NIF's root, a <tt>NiNode</tt>, <tt>blockID</tt> must almost always be specified when using this function. The type of <tt>value</tt> varies according to the type of numerical <tt>NiExtraData</tt> is being set; see below. | ||
Returns 1 if successful, 0 otherwise. | Returns 1 if successful, 0 otherwise. |
Latest revision as of 10:46, 31 August 2010
This is a command from NifSE.
Syntax
(bool:success) NiExtraDataSetNumber number:value short:nifID short:blockID (bool:success) NiEDSetNum number:value short:nifID short:blockID
If the block indicated by blockID is of a NiExtraData-derived class with a numerical data type, sets the block's value. Because blockID defaults to 0, which is usually the NIF's root, a NiNode, blockID must almost always be specified when using this function. The type of value varies according to the type of numerical NiExtraData is being set; see below.
Returns 1 if successful, 0 otherwise.
Numerical NiExtraData Types
The following NiExtraData-derived blocks have numerical data of the type indicated.
- NiBooleanExtraData - bool
- NiFloatExtraData - float
- NiNiIntegerExtraData - short
- BSXFlags - short, containing a bit field:
Bit 0 = enable animation Bit 1 = enable collision Bit 2 = is skeleton nif? Bit 3 = unknown; set to 1 on Signs Bit 4 = FlameNodes present Bit 5 = EditorMarkers present
- BSXFlags - short, containing a bit field: