Difference between revisions of "NiTexturingPropertyGetTextureUVSet"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
(New page: This is a command from NifSE. '''Syntax''' (short:uvSet) NiTexturingPropertyGetTextureUVSet short:texSlot short:nifID ''short:blockID'' (short:uvSet) NiTexPropGetTex...)
 
imported>DragoonWraith
(→‎See Also: doesn't really make sense)
Line 14: Line 14:


{{NifSE NiTexturingProperty Texture Slots}}
{{NifSE NiTexturingProperty Texture Slots}}
== See Also ==
* [[:Category:NifSE (NiSourceTexture)|NiSourceTexture functions]]


[[Category:NifSE|TexturingPropertyGetTextureUVSet]]
[[Category:NifSE|TexturingPropertyGetTextureUVSet]]
[[Category:NifSE (NiTexturingProperty)|GetTextureUVSet]]
[[Category:NifSE (NiTexturingProperty)|GetTextureUVSet]]

Revision as of 08:20, 1 September 2010

This is a command from NifSE.

Syntax

(short:uvSet) NiTexturingPropertyGetTextureUVSet short:texSlot short:nifID short:blockID
(short:uvSet) NiTexPropGetTexUV short:texSlot short:nifID short:blockID

Returns the UV set of the NiSourceTexture-derived block that is filling the specified texSlot. The texture slots range from 0 to NiTexturingPropertyGetTextureCount, and the possible choices are given below. See NiTexturingPropertyGetTextureCount for more details.

The UV set number indicates which of the texture coordinate sets in NiGeometryData this texture slot will use.

Returns -1 if the function fails for whatever reason.

The default value of blockID, 0, indicates the NIF's root, a NiNode. NiNode blocks are not derived from NiTexturingProperty, so this function will always require an explicit blockID.

Texture Slots

  • BASE_MAP = 0 - a.k.a. the color map
  • DARK_MAP = 1
  • DETAIL_MAP = 2
  • GLOSS_MAP = 3
  • GLOW_MAP = 4
  • BUMP_MAP = 5
  • NORMAL_MAP = 6
  • UNKNOWN2_MAP = 7
  • DECAL_0_MAP = 8
  • DECAL_1_MAP = 9
  • DECAL_2_MAP = 10
  • DECAL_3_MAP = 11