Difference between revisions of "SetActorValue"
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imported>Doppelganger (added forceactorvalue to the list of see-alsos.) |
imported>JOG m |
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Line 15: | Line 15: | ||
[[GetActorValue]] | [[GetActorValue]] | ||
[[GetBaseActorValue]] | |||
[[ModActorValue]] | [[ModActorValue]] | ||
Line 20: | Line 22: | ||
[[ForceActorValue]] | [[ForceActorValue]] | ||
[[Category: Actor Value Functions]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Statistics Functions]] | [[Category: Statistics Functions]] |
Revision as of 09:50, 14 June 2006
Syntax:
SetActorValue StatName value SetAV StatName value
Example:
SetActorValue Strength 60 Player.SetActorValue Alteration 50
SetActorValue sets the stat's base value to the new value.
NOTE: Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor). Note also that ModActorValue modifies the stat value only on the reference, and so is usually preferable.