Difference between revisions of "SetDestroyed"
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imported>ShadowDancer (adding note) |
imported>Haama (CS 1.0 stuff) |
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Line 8: | Line 8: | ||
'''Notes:''' | '''Notes:''' | ||
*When called on an actor, prevents the actor from being activated for conversation, looting, or pick pocketing. | *When called on an actor, prevents the actor from being activated for conversation, looting, or pick pocketing. | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Miscellaneous Functions]] | [[Category: Miscellaneous Functions]] | ||
[[Category: Miscellaneous Functions (CS 1.0)]] |
Revision as of 16:01, 8 August 2007
Syntax:
SetDestroyed flag SetDestroyed 1
SetDestroyed takes an int parameter. A 1 parameter marks the ref as destroyed, a 0 parameter clears the destroyed flag on the ref. This can be used on any door or activator to indicate that it is non-functional. Destroyed doors/activators will no longer give rollover text and cannot be activated. Leveled lists will no longer generate new creatures.
Notes:
- When called on an actor, prevents the actor from being activated for conversation, looting, or pick pocketing.