Difference between revisions of "SetFactionSpecialCombat"
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imported>Haama (Fixed link) |
imported>Haama (→See Also: Added faction reference functions) |
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==See Also== | ==See Also== | ||
*[[FactionHasSpecialCombat]] | |||
*[[GetNumFactions]] | |||
*[[GetNthFaction]] | |||
*[[GetInFaction]] | *[[GetInFaction]] | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 23:14, 18 January 2008
Beta Function
This function has not been fully tested yet, and is not ready to be used in a released mod. It may not have the same function in later versions, may require the script to be recompiled, or simply may be removed. Use for testing purposes only until the author of the function says otherwise.
A command for Oblivion Script Extender
Syntax:
(hasSpecialCombat:bool) FactionHasSpecialCombat faction:ref
Returns 1 if the Special Combat flag is set on the faction.