Difference between revisions of "SetGhost"
Jump to navigation
Jump to search
imported>ShadowDancer (typo) |
imported>ShadowDancer (more info) |
||
Line 7: | Line 7: | ||
* The actor ''will'' be hurt by water damage and some traps | * The actor ''will'' be hurt by water damage and some traps | ||
* The actor ''can'' inflict damage. So using ''player.SetGhost 1'' will ''not'' prevent the player from killing their enemies. | * The actor ''can'' inflict damage. So using ''player.SetGhost 1'' will ''not'' prevent the player from killing their enemies. | ||
* The actor is still able to talk and can be activated to talk. | |||
* The actor can not be pick pocketed. | |||
==See Also== | ==See Also== |
Revision as of 10:50, 25 July 2006
Syntax:
SetGhost iGhostFlag ( 0 or 1 )
Sets the actor to/from the "ghost" state. When in a ghost state:
- The actor will not enter combat
- The actor cannot be harmed by a weapon or spell in any way
- The actor will be hurt by water damage and some traps
- The actor can inflict damage. So using player.SetGhost 1 will not prevent the player from killing their enemies.
- The actor is still able to talk and can be activated to talk.
- The actor can not be pick pocketed.