Difference between revisions of "SetName"
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imported>WereWolf (New page: A command for Oblivion Script Extender Sets the display name of the type. '''Syntax:''' (nothing) reference.SetName name:string objectID:ref ==No...) |
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==See Also== | ==See Also== | ||
[[CompareName]] | *[[CompareName]] | ||
[[CopyName]] | *[[CopyName]] | ||
[[ModName]] | *[[ModName]] | ||
[[AppendToName]] | *[[AppendToName]] | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 14:03, 12 September 2007
A command for Oblivion Script Extender
Sets the display name of the type.
Syntax:
(nothing) reference.SetName name:string objectID:ref
Notes
- SetName is a special function. It is defined to work on Inventory items, but it can be used with any form.
- To use with a non-Inventory item you must first assign the objectID to a ref.
- For most forms the name is part of the base form and changing the name will change it for all instances of the type.