Difference between revisions of "SetName"
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*[[ModName]] | *[[ModName]] | ||
*[[AppendToName]] | *[[AppendToName]] | ||
*[[NameIncludes]] | |||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 14:07, 12 September 2007
A command for Oblivion Script Extender
Sets the display name of the type.
Syntax:
(nothing) reference.SetName name:string objectID:ref
Notes
- SetName is a special function. It is defined to work on Inventory items, but it can be used with any form.
- To use with a non-Inventory item you must first assign the objectID to a ref.
- For most forms the name is part of the base form and changing the name will change it for all instances of the type.