Difference between revisions of "SetName"

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imported>WereWolf
imported>WereWolf
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*[[ModName]]
*[[ModName]]
*[[AppendToName]]
*[[AppendToName]]
*[[NameIncludes]]


[[Category:Functions]]
[[Category:Functions]]

Revision as of 14:07, 12 September 2007

A command for Oblivion Script Extender

Sets the display name of the type.

Syntax:

(nothing) reference.SetName name:string objectID:ref

Notes

  • SetName is a special function. It is defined to work on Inventory items, but it can be used with any form.
  • To use with a non-Inventory item you must first assign the objectID to a ref.
  • For most forms the name is part of the base form and changing the name will change it for all instances of the type.

See Also