Difference between revisions of "GetWeaponSkillType"
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imported>DragoonWraith (I meant 0, staves return 0) |
imported>Haama (Category links) |
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Line 8: | Line 8: | ||
:3 = Marksman | :3 = Marksman | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] |
Revision as of 00:42, 7 July 2007
Syntax:
ActorID.GetWeaponSkillType == X
Returns actor's current weapon skill type:
- 0 = No Weapon (Hand-to-Hand) or No Skill (Staff)
- 1 = Blade
- 2 = Blunt
- 3 = Marksman