Difference between revisions of "Globals"

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A global variable is available for any script or condition to reference without being linked to a particular quest or object.
A global variable is available for any script or condition to reference without being linked to a particular quest or object.


Global variables are created and modified under '''Gameplay -> Globals'''
Global variables are declared in the main menu under '''Gameplay -> Globals'''





Revision as of 12:03, 3 June 2006

A global variable is available for any script or condition to reference without being linked to a particular quest or object.

Global variables are declared in the main menu under Gameplay -> Globals


  • EditorID: The name of the variable. No spaces or special characters are allowed.
  • Variable Type: Short and Long are actually the same thing. Both are integer formats. Float is a real number format. Internally all types of global variables are stored as 32-bit floats. The technical implementation of this variable-format causes inaccuracies at very high or low values. (e.g all numbers from 2000000000 to 2000000064 are stored as 2000000000)
  • Value: The default value for the global variable.


See also

List of global variables