Difference between revisions of "Globals"

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((Sigh...) Stating the obvious, but in a professional way... Guys, Please...)
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(Added to glossary)
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[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Variables]]
[[Category:Variables]]
[[Category:Glossary]]

Revision as of 10:53, 8 August 2006

A global variable is available for any script or condition to reference without being linked to a particular quest or object.

Global variables are declared in the main menu under Gameplay -> Globals


  • EditorID: The name of the variable. No spaces or special characters are allowed.
  • Variable Type: Short and Long are actually the same thing. Both are integer formats. Float is a real number format. Internally all types of global variables are stored as 32-bit floats. The technical implementation of this variable-format causes inaccuracies at very high or low values. (e.g all numbers from 2000000000 to 2000000064 are stored as 2000000000)
  • Value: The default value for the global variable. This affects the variable only when the plugin was just installed. After that the value is stored in the savegame.


See also

List of global variables