Difference between revisions of "Globals"
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[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Variables]] | [[Category:Variables]] | ||
[[Category:Glossary]] |
Revision as of 10:53, 8 August 2006
A global variable is available for any script or condition to reference without being linked to a particular quest or object.
Global variables are declared in the main menu under Gameplay -> Globals
- EditorID: The name of the variable. No spaces or special characters are allowed.
- Variable Type: Short and Long are actually the same thing. Both are integer formats. Float is a real number format. Internally all types of global variables are stored as 32-bit floats. The technical implementation of this variable-format causes inaccuracies at very high or low values. (e.g all numbers from 2000000000 to 2000000064 are stored as 2000000000)
- Value: The default value for the global variable. This affects the variable only when the plugin was just installed. After that the value is stored in the savegame.