Difference between revisions of "Hand to Hand Game Settings"
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imported>Diablerie |
imported>Diablerie (Made page prettier, added links and category) |
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!style="background:#ffdead" | Description | !style="background:#ffdead" | Description | ||
|- | |- | ||
| fHandDamageSkillBase | |style="background:#ffeded" | fHandDamageSkillBase | ||
| 0.0 | |style="background:#ffeded" | 0.0 | ||
| Base Hand | |style="background:#ffeded" | Base [[Hand to Hand]] skill multiplier | ||
|- | |- | ||
| fHandDamageSkillMult | |style="background:#ffeded" | fHandDamageSkillMult | ||
| 1.0 | |style="background:#ffeded" | 1.0 | ||
| Hand To Hand skill multiplier | |style="background:#ffeded" | Hand To Hand skill multiplier | ||
|- | |- | ||
| fHandDamageStrengthBase | |style="background:#ffeded" | fHandDamageStrengthBase | ||
| 0.0 | |style="background:#ffeded" | 0.0 | ||
| Base Strength attribute multiplier | |style="background:#ffeded" | Base [[Strength]] attribute multiplier | ||
|- | |- | ||
| fHandDamageStrengthMult | |style="background:#ffeded" | fHandDamageStrengthMult | ||
| 0.75 | |style="background:#ffeded" | 0.75 | ||
| Strength attribute multiplier | |style="background:#ffeded" | Strength attribute multiplier | ||
|- | |- | ||
| fHandFatigueDamageBase | |style="background:#ffeded" | fHandFatigueDamageBase | ||
| 1.0 | |style="background:#ffeded" | 1.0 | ||
| Base fatigue damage | |style="background:#ffeded" | Base fatigue damage | ||
|- | |- | ||
| fHandFatigueDamageMult | |style="background:#ffeded" | fHandFatigueDamageMult | ||
| 0.5 | |style="background:#ffeded" | 0.5 | ||
| Fatigue damage multiplier | |style="background:#ffeded" | Fatigue damage multiplier | ||
|- | |- | ||
| fHandHealthMax | |style="background:#ffeded" | fHandHealthMax | ||
| 15.0 | |style="background:#ffeded" | 15.0 | ||
| Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.) | |style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.) | ||
|- | |- | ||
| fHandDamageMin | |style="background:#ffeded" | fHandDamageMin | ||
| 1.0 | |style="background:#ffeded" | 1.0 | ||
| Minimum unarmed damage | |style="background:#ffeded" | Minimum unarmed damage | ||
|- | |- | ||
| fHandReachMult | |style="background:#ffeded" | fHandReachMult | ||
| 0.6 | |style="background:#ffeded" | 0.6 | ||
| Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]]) | |style="background:#ffeded" | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]]) | ||
|} | |} | ||
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(Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × | (Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × | ||
(HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase) | (HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase) | ||
[[Category:Settings]] |
Revision as of 16:02, 3 June 2006
The following settings control hand-to-hand combat:
Setting | Default Value | Description |
---|---|---|
fHandDamageSkillBase | 0.0 | Base Hand to Hand skill multiplier |
fHandDamageSkillMult | 1.0 | Hand To Hand skill multiplier |
fHandDamageStrengthBase | 0.0 | Base Strength attribute multiplier |
fHandDamageStrengthMult | 0.75 | Strength attribute multiplier |
fHandFatigueDamageBase | 1.0 | Base fatigue damage |
fHandFatigueDamageMult | 0.5 | Fatigue damage multiplier |
fHandHealthMax | 15.0 | Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.) |
fHandDamageMin | 1.0 | Minimum unarmed damage |
fHandReachMult | 0.6 | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 units) |
The formula for calculating hand-to-hand damage is:
fHandHealthMin + (fHandHealthMax - fHandHealthMin) × (Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) × (HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)