Difference between revisions of "HudS L"
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imported>Haama m (Layer, not location) |
imported>Haama (500 is not assumed) |
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(X:float) HudT_L HudID:long ''Layer:long'' ''Relative:bool'' ''Global:bool'' | (X:float) HudT_L HudID:long ''Layer:long'' ''Relative:bool'' ''Global:bool'' | ||
Returns or sets the "layer level" of the Hud. Levels are from 1 to 1000, 1000 being the "closest of the screen". It's mostly to be used when you want certain HudS to be on top on the others | Returns or sets the "layer level" of the Hud. Levels are from 1 to 1000, 1000 being the "closest of the screen". It's mostly to be used when you want certain HudS to be on top on the others. | ||
*If Layer is not specified, it returns the Layer of the Hud. | *If Layer is not specified, it returns the Layer of the Hud. | ||
*If Layer is specified, it sets the Layer of the Hud. | *If Layer is specified, it sets the Layer of the Hud. |
Latest revision as of 19:37, 24 November 2008
A command for Pluggy.
Syntax:
For HudS (Surface/Image)
(X:float) HudS_L HudID:long Layer:long Relative:bool Global:bool
For HudT (Text)
(X:float) HudT_L HudID:long Layer:long Relative:bool Global:bool
Returns or sets the "layer level" of the Hud. Levels are from 1 to 1000, 1000 being the "closest of the screen". It's mostly to be used when you want certain HudS to be on top on the others.
- If Layer is not specified, it returns the Layer of the Hud.
- If Layer is specified, it sets the Layer of the Hud.
- If Relative is set to non-0, the Layer will be relative to the Hud's current Layer.
- If you want to modify a Hud from another mod or "0" scripts (result scripts, console, batch scripts), you will need to set the Global flag to 1. If Global is 0 or unset the function will fail. If the Hud is protected the function will fail.
Notes[edit | edit source]
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.