Difference between revisions of "ILevItemLevelDifferenceMax"

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== See Also ==


See [[How_Oblivion_engine_deals_with_NPC_levelled_equipment|How Oblivion engine deals with NPC levelled equipment]] for more details.
* [[:Category:Leveled Lists|Leveled Lists]]
* [[How Oblivion engine deals with NPC leveled equipment]]




<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Leveled Lists|Leveled Lists]]</p></div>
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]

Revision as of 14:06, 27 October 2008

Leveled Items are governed by this setting. A leveled item list uses the player's level to determine the top potential item in a list. From that item, only entries within this game setting's range are used. The default value is 8.


For example:

If the player is level 13, the list finds it's maximum at 12. Subtracting 8, the minimum level for an item generated by this list would be four. Therefore, all items except the iron and steel swords are potentials to be generated by this list.


Level Item
1 Iron Sword
2 Steel Sword
4 Silver Sword
6 Dwarven Sword
9 Elven Sword
12 Glass Sword

See Also