Difference between revisions of "Intro and Landscaping"

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imported>Maturin
 
imported>JBurgess
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*** These two rows can be used to store colors you use frequently
*** These two rows can be used to store colors you use frequently
<pre>
<pre>
Don't worry if you don't understand everything here right away.  We'll cover each section in the tutorial
Don't worry if you don't understand everything here right away.   
We'll cover each section in the tutorial
</pre>
</pre>




<br>Part 2: [[Height Editing]]
<br>Part 2: [[Height Editing]]

Revision as of 20:30, 27 March 2006

Introduction

This tutorial covers the basics of manually performing landscaping tasks. The skills emphasized here will focus on editing small areas in fine detail.

This tutorial is a continuation of the My First Dungeon tutorial. If you did not complete that tutorial, we'll be using an exterior cell in the "Tamriel" worldspace at 13,-12. We dropped the following items into the space, which you can also do now:

  • CEntranceRockMossLG01
  • CDoor00
  • LL1BanditCamp50
  • MapMarker

Landscape Mode

With the cell loaded, press "H" to enter Landscape mode. This changes your cursor into a landscaping tool and brings up the Landscape Edit Settings panel. There's a lot of information here, so let's study it a moment.
Tut2 img 1.jpg

  • Height
    • Edit Radius
      • This setting determines the size of your cursor tool.
    • Edit Fallout %
      • Not used in current version
    • Flatten Vertices
      • Checking this box will cause your tool to flatten land
    • Soften Vertices
      • Checking this box will cause your tool to smooth land
    • Show Edit Radius
      • Toggles display of cursor tool.
  • Texture
    • Texture List
      • All the landscape textures available to you.
    • Selected Texture
      • A preview of the currently selected texture
    • Max Opacity
      • Lowering this setting is useful for blending textures
  • Vertex Color
    • RGB (left)
      • The color here determines your left-click shading value
    • RGB (right)
      • The color here determines your right-click shading value
    • Save colors
      • These two rows can be used to store colors you use frequently
Don't worry if you don't understand everything here right away.  
We'll cover each section in the tutorial



Part 2: Height Editing