Difference between revisions of "IsAttacking"

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== Notes ==
== Notes ==
* Will return 1 while the player is attacking, sometimes even longer than [[IsCasting]]. Probably true for other actors as well.
* Will return 1 while the player is attacking, sometimes even longer than [[IsCasting]]. Probably true for other actors as well.
* Will return 1 for a few frames while the player is power attacking as well. In cases where a normal and a power attack is to be differentiated, [[onControlDown]] and [[isControlPressed]] can be substituted for [[isAttacking]] and [[isPowerAttacking]] respectively, with appropriate checks.


== See Also ==
== See Also ==

Revision as of 20:18, 26 April 2009


A command for Oblivion Script Extender

Syntax:

(IsAttacking:bool) actor:ref.IsAttacking

Returns 1 if the calling actor is attacking.

Notes

  • Will return 1 while the player is attacking, sometimes even longer than IsCasting. Probably true for other actors as well.
  • Will return 1 for a few frames while the player is power attacking as well. In cases where a normal and a power attack is to be differentiated, onControlDown and isControlPressed can be substituted for isAttacking and isPowerAttacking respectively, with appropriate checks.

See Also