Difference between revisions of "IsClassSkill"

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imported>Haama
(Corrected syntax and example, added Stats list link)
imported>Haama
m (Fixes)
 
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'''Syntax:'''
'''Syntax:'''
  (isClassSkill:bool) ''reference.''IsClassSkill  skill:sting ''class:ref''
  (isClassSkill:bool) ''reference.''IsClassSkill  skill:string ''class:ref''
  (isClassSkill:bool) ''reference.''IsMajor  skill:sting ''class:ref''
  (isClassSkill:bool) ''reference.''IsMajor  skill:string ''class:ref''


Returns whether the passed skill is a skill of the class.
Returns whether the passed skill is a skill of the class.
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  set attribute to player.IsClassSkill HeavyArmor
  set attribute to player.IsClassSkill HeavyArmor
  if (attribute == 1)
  if (attribute == 1)
   messagebox "HeavyArmoris one of the Skills of your class."
   messagebox "HeavyArmor is one of the Skills of your class."
  else
  else
   messagebox "HeavyArmoris NOT one of the Skills of your class."
   messagebox "HeavyArmor is NOT one of the Skills of your class."
  endif
  endif



Latest revision as of 17:21, 22 January 2008

A command for Oblivion Script Extender

Syntax:

(isClassSkill:bool) reference.IsClassSkill  skill:string class:ref
(isClassSkill:bool) reference.IsMajor  skill:string class:ref

Returns whether the passed skill is a skill of the class.

Example:

short attribute
set attribute to player.IsClassSkill HeavyArmor
if (attribute == 1)
 messagebox "HeavyArmor is one of the Skills of your class."
else
 messagebox "HeavyArmor is NOT one of the Skills of your class."
endif

Notes[edit | edit source]

  • If called on a reference it will attempt to find the class from that referenced NPC and use that.
  • If a class FormID is passed, that takes precedence.

See Also[edit | edit source]