Difference between revisions of "IsDoor"
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imported>TS7 m (Reverted edit of QnwOn8, changed back to last version by Behippo) |
imported>WereWolf |
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Returns true if calling object is classed as a door. | Returns true if calling object is classed as a door. | ||
[[Category: OBSE Functions]] | <!--[[Category: OBSE Functions]] | ||
[[Category: OBSE Item Functions]] | [[Category: OBSE Item Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]]--> | ||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Miscellaneous Functions]] | |||
[[Category: Miscellaneous Functions (OBSE)]] |
Revision as of 03:44, 15 September 2007
A command for Oblivion Script Extender
Syntax:
IsDoor [ObjectID]
Returns true if the passed object id is classed as a door.
[ref.]IsDoor
Returns true if calling object is classed as a door.