Difference between revisions of "SetSpellHostile"

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(New page: A command for Oblivion Script Extender '''Syntax:''' (nothing) GetSpellHostile spell:ref isHostile:bool Sets whether or not a spell is considered ...)
 
imported>DragoonWraith
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'''Syntax:'''
'''Syntax:'''
  (nothing) GetSpellHostile spell:ref isHostile:bool
  (nothing) SetSpellHostile spell:ref isHostile:bool


Sets whether or not a spell is considered hostile.
Sets whether or not a spell is considered hostile.

Revision as of 16:02, 26 May 2008

A command for Oblivion Script Extender

Syntax:

(nothing) SetSpellHostile spell:ref isHostile:bool

Sets whether or not a spell is considered hostile.

Notes

  • In most cases, a spell is hostile so long as it has at least one hostile effect.
  • SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
  • Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.

See Also