Difference between revisions of "SetVelocity"
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[[Category:Physics Functions]] | [[Category:Physics Functions]] | ||
[[Category:Physics Functions (OBSE)]] | [[Category:Physics Functions (OBSE)]] |
Revision as of 23:56, 22 December 2011
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(void) SetVelocity xVel:float yVel:float zVel:float
Sets the x, y, and z components of the actor's velocity. The change applies only to the current frame.
Note
- Actors on the ground may be impossible to move due to friction; use MoveTo or similar to lift them off the ground.
- Gravity is also applied to the actor: you must supply a velocity equal to at least ( -(GetLocalGravity axis) / (21+1/3) ) on each axis in order to cancel it out.