Difference between revisions of "SkipAnim"
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imported>DragoonWraith (CS 1.0) |
imported>Fella |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Actor Functions]] | [[Category: Actor Functions]] |
Revision as of 12:02, 23 January 2008
Syntax:
SkipAnim
Causes the current animation to not be played for this frame.
Notes:
- The SkipAnim function will continue to affect the object until the next time the object is loaded or another animation is called to play on the object using LoopGroup or PlayGroup.
- This function is unreliable and can cause the calling actor to blink in and out of visibility, disappear entirely, or appear to be in a different location than it actually is.