Difference between revisions of "Special variables"

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imported>Bnesmith
imported>JOG
(fQuestDelayTime==0 => Quest Script runs all 5 seconds.)
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|float
|float
|fQuestDelayTime   
|fQuestDelayTime   
|Determines how long (in real-time seconds) the game will wait between two runs of a [[quest script]]. The default value is 5 seconds. If fQuestDelayTime is set to 0, the quest script runs every frame.   
|Determines how long (in real-time seconds) the game will wait between two runs of a [[quest script]]. The Default value is 5 seconds. This value will also be used when fQuestDelayTime is defined but set to 0.   
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|-
|[[Object_scripts|Object]][[TrapUpdate|(Trap)]]
|[[Object_scripts|Object]][[TrapUpdate|(Trap)]]

Revision as of 14:47, 9 June 2006

Globals

Some global variables are predefined and handled and/or updated by the game-engine itself.

Type Name Description
short GameYear The current year
short GameMonth The current month
short GameDay The current day
float GameHour The current hour (0-24 hours)
short TimeScale Minutes that pass in-game within one minute of real-life
short GameDaysPassed Days that have passed since the beginning of the game


Locals

There are also local variables with special functions:

Script-Type Variable-Type Name Description
Quest float fQuestDelayTime Determines how long (in real-time seconds) the game will wait between two runs of a quest script. The Default value is 5 seconds. This value will also be used when fQuestDelayTime is defined but set to 0.
Object(Trap) float fTrapDamage Amount of damage to do each time the trap affects an actor.
Object(Trap) float fTrapPushBack Amount of push back force to apply each time a trap effects an actor. This should range from 0 to 1000.
Object(Trap) float fTrapMinVelocity Minimum velocity a trap must be moving at relative to the actor to do damage (combination of actor and traps respective velocities). This value is in BSUnits (128 = 6ft).
Object(Trap) float bTrapContinuous 0 = Only deal damage on first contact with trap.

1 = Continously subtract damage as long as actor is in contact with trap.