Difference between revisions of "Stats Tab - Creatures"

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*'''Stealth:''' All Stealth skills use this value. Marksman uses the Combat skill value, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
*'''Stealth:''' All Stealth skills use this value. Marksman uses the Combat skill value, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
*'''Attack Damage:''' How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. The final value is the base value plus half the creature's level.
*'''Attack Damage:''' How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. The final value is the base value plus half the creature's level.
*'''Attach Reach:''' The distance from the model that the melee attack can reach.
*'''Attack Reach:''' The distance from the model that the melee attack can reach.
*'''Turning Speed:''' Not used.
*'''Turning Speed:''' Not used.
*'''Foot Weight:''' Used for the Boot Weight in the detection formula. Larger values make the creature easier to detect.
*'''Foot Weight:''' Used for the Boot Weight in the detection formula. Larger values make the creature easier to detect.

Revision as of 17:48, 30 April 2006

Contains the Attributes, Skills, and combat values for the NPC or creature.

  • Attributes: All eight attributes are displayed, but Personality is separated.
  • Health: For PC level offset creatures the entered value is multiplied by the level of the creature.
  • Spell Pts: For PC level offset creatures the entered value is multiplied by the level of the creature.
  • Fatigue: For PC level offset creatures the entered value is multiplied by the level of the creature.
  • Soul: Shows the size of their soul. PC level offset creature have their soul size calculated automatically.
  • Combat: All Combat skills use this value. That includes Marksman, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
  • Magic: All Magic skills use this value. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
  • Stealth: All Stealth skills use this value. Marksman uses the Combat skill value, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
  • Attack Damage: How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. The final value is the base value plus half the creature's level.
  • Attack Reach: The distance from the model that the melee attack can reach.
  • Turning Speed: Not used.
  • Foot Weight: Used for the Boot Weight in the detection formula. Larger values make the creature easier to detect.
  • Base Scale: Makes the creature larger or small than the base model.