Difference between revisions of "Stats Tab - Creatures"
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imported>Banana12 (link off) |
imported>Dejunai |
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*'''Stealth:''' All Stealth skills use this value. Marksman uses the Combat skill value, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level. | *'''Stealth:''' All Stealth skills use this value. Marksman uses the Combat skill value, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level. | ||
*'''Attack Damage:''' How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. The final value is the base value plus half the creature's level. | *'''Attack Damage:''' How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. The final value is the base value plus half the creature's level. | ||
*''' | *'''Attack Reach:''' The distance from the model that the melee attack can reach. | ||
*'''Turning Speed:''' Not used. | *'''Turning Speed:''' Not used. | ||
*'''Foot Weight:''' Used for the Boot Weight in the detection formula. Larger values make the creature easier to detect. | *'''Foot Weight:''' Used for the Boot Weight in the detection formula. Larger values make the creature easier to detect. |
Revision as of 17:48, 30 April 2006
Contains the Attributes, Skills, and combat values for the NPC or creature.
- Attributes: All eight attributes are displayed, but Personality is separated.
- Health: For PC level offset creatures the entered value is multiplied by the level of the creature.
- Spell Pts: For PC level offset creatures the entered value is multiplied by the level of the creature.
- Fatigue: For PC level offset creatures the entered value is multiplied by the level of the creature.
- Soul: Shows the size of their soul. PC level offset creature have their soul size calculated automatically.
- Combat: All Combat skills use this value. That includes Marksman, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
- Magic: All Magic skills use this value. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
- Stealth: All Stealth skills use this value. Marksman uses the Combat skill value, even though it is technically a Stealth skill. If the creature is PC level offset, this is the base value. The final value is the base value plus twice the creature's level.
- Attack Damage: How much damage is done with a normal melee attack. If the creature is PC level offset, this is the base value. The final value is the base value plus half the creature's level.
- Attack Reach: The distance from the model that the melee attack can reach.
- Turning Speed: Not used.
- Foot Weight: Used for the Boot Weight in the detection formula. Larger values make the creature easier to detect.
- Base Scale: Makes the creature larger or small than the base model.