Difference between revisions of "TriggerHitShader"

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imported>DragoonWraith
(CS 1.0, and Player function (not Misc))
imported>Fella
Line 10: Line 10:


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Player Functions]]
[[Category: Player Functions]]
[[Category: Player Functions (CS 1.0)]]
[[Category: Player Functions (CS 1.0)]]

Revision as of 12:03, 23 January 2008

Syntax:

TriggerHitShader fStrength


Used to manually trigger the "hit shader" effect of blurring the screen (normally used when the player is staggered). Commonly used in traps, other "earth shaking" activators, and inebriation effects.


The strength parameter can go up as high as you want, but anything higher than 4 or 5 starts to lose the desired effect.