Difference between revisions of "Talk:Adding Sellable Items To Merchant NPC"

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The best way I am aware of is to create a new container and then set the ownership of this container to the NPC Merchant that you want to sell the item/s. Then any item in the container will be available through that Merchant. Merchant containers are usually kept outside of the playable area.—[[User:Mmmpld|mmmpld]] 03:13, 11 April 2006 (EDT)
The best way I am aware of is to create a new container and then set the ownership of this container to the NPC Merchant that you want to sell the item/s. Then any item in the container will be available through that Merchant. Merchant containers are usually kept outside of the playable area.—[[User:Mmmpld|mmmpld]] 03:13, 11 April 2006 (EDT)
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I added a more complete description of associating a Merchant with their container, as I know I was having problems getting it to work correctly just following the description here.  Hopefully what I added (the part in parenthesis and italics after the reference to the Merchant Container) will be helpful.  —[[User:Darkclaw|darkclaw]] 09:17, 16 April 2006 (EDT)

Revision as of 11:24, 16 April 2006

How does one go about adding sellable items to a merchant? It seems there is a straightforward way to add spells, but not items (weapons, armor, etc.)—brainspackle 06:27, 11 April 2006 (CEST)


The best way I am aware of is to create a new container and then set the ownership of this container to the NPC Merchant that you want to sell the item/s. Then any item in the container will be available through that Merchant. Merchant containers are usually kept outside of the playable area.—mmmpld 03:13, 11 April 2006 (EDT)


I added a more complete description of associating a Merchant with their container, as I know I was having problems getting it to work correctly just following the description here. Hopefully what I added (the part in parenthesis and italics after the reference to the Merchant Container) will be helpful. —darkclaw 09:17, 16 April 2006 (EDT)