Difference between revisions of "Talk:DuplicateAllItems"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Scruggs
(question)
 
imported>Haama
Line 5: Line 5:
  if the player has the duplicate. </pre>
  if the player has the duplicate. </pre>
Really? That's...weird. Are we sure about this? [[User:Scruggs|Scruggs]] 23:56, 9 July 2007 (EDT)
Really? That's...weird. Are we sure about this? [[User:Scruggs|Scruggs]] 23:56, 9 July 2007 (EDT)
:Try it, and yes I'm very sure... many objects were broken upon this discovery... well, ideas were broken, and a request for DuplicateAllItems2 was made
:Hmm... let me see if I can find the test file, though
:--[[User:Haama|Haama]] 00:02, 10 July 2007 (EDT)

Revision as of 23:02, 9 July 2007

The duplicate will have a new FormID, meaning if (Original == New) will never be true

    * More importantly, meaning if any script referenced the original the duplicate
 will not work. For instance if (player.GetItemCount AmuletOfKings) will never be true
 if the player has the duplicate. 

Really? That's...weird. Are we sure about this? Scruggs 23:56, 9 July 2007 (EDT)

Try it, and yes I'm very sure... many objects were broken upon this discovery... well, ideas were broken, and a request for DuplicateAllItems2 was made
Hmm... let me see if I can find the test file, though
--Haama 00:02, 10 July 2007 (EDT)