Difference between revisions of "Talk:GetSecondsPassed"
Jump to navigation
Jump to search
imported>Slserpent |
imported>Antares (HELP!) |
||
Line 2: | Line 2: | ||
ok, i guess if you like counting backwards, it works. the only problem is timer isn't initialized, so it always goes to the else. and i should have put 'if timer < 2' in my version--my bad. -slserpent | ok, i guess if you like counting backwards, it works. the only problem is timer isn't initialized, so it always goes to the else. and i should have put 'if timer < 2' in my version--my bad. -slserpent | ||
=== Help === | |||
Having trouble implementing this in my script. I am trying to make a statue of the player and I want to call the '''SkipAnim''' Command on him but only after any weapon has finished being drawn. (Thus the need for '''GetSecondsPassed'''. Here is my code | |||
<pre> Begin GameMode | |||
If RSPlayerStatue.IsWeaponOut == 1 ;checks if the statue has weapon drawn before actor is set unconscious/destroyed | |||
RSPlayerStatue.setunconscious 1 | |||
RSPlayerStatue.setdestroyed 1 | |||
If DoOnce == 0 | |||
Set AnimTimer to GetSecondsPassed ; sets the timer once inside the Gamemode block instead of every frame | |||
Set DoOnce to 1 | |||
endif | |||
endif | |||
If AnimTimer >= 3 ;should execute after GetSecondsPassed >= 3 seconds ???? | |||
RSPlayerStatue.skipanim | |||
endif | |||
End</pre> | |||
Many Thanks--[[User:Antares|Antares]] 09:05, 4 September 2008 (EDT) |
Revision as of 08:05, 4 September 2008
--JustTim 18:26, 27 April 2006 (EDT) : Slserpent, you've messed up the Example! The old Version was correct, yours is not!
ok, i guess if you like counting backwards, it works. the only problem is timer isn't initialized, so it always goes to the else. and i should have put 'if timer < 2' in my version--my bad. -slserpent
Help
Having trouble implementing this in my script. I am trying to make a statue of the player and I want to call the SkipAnim Command on him but only after any weapon has finished being drawn. (Thus the need for GetSecondsPassed. Here is my code
Begin GameMode If RSPlayerStatue.IsWeaponOut == 1 ;checks if the statue has weapon drawn before actor is set unconscious/destroyed RSPlayerStatue.setunconscious 1 RSPlayerStatue.setdestroyed 1 If DoOnce == 0 Set AnimTimer to GetSecondsPassed ; sets the timer once inside the Gamemode block instead of every frame Set DoOnce to 1 endif endif If AnimTimer >= 3 ;should execute after GetSecondsPassed >= 3 seconds ???? RSPlayerStatue.skipanim endif End
Many Thanks--Antares 09:05, 4 September 2008 (EDT)