Difference between revisions of "Talk:Landscape Generation"

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imported>Haama
(Moved personal note here)
 
imported>Haama
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Fellow modders, I have been using this site (more like the people in it) for a while now to help me understand and use the CS more to it's potential. But, over this time I have seen lots of questions on distant land generation for custom worldspaces, and I believe I have a simple/reliable way of doing so, and was suggested to write this tutorial.I have experimented with the method myself to make sure it is fail safe, as long as the directions are followed correctly. If you try this and have problems, just ask and I will try to help, this works every time for me. --motocrazy
Fellow modders, I have been using this site (more like the people in it) for a while now to help me understand and use the CS more to it's potential. But, over this time I have seen lots of questions on distant land generation for custom worldspaces, and I believe I have a simple/reliable way of doing so, and was suggested to write this tutorial.I have experimented with the method myself to make sure it is fail safe, as long as the directions are followed correctly. If you try this and have problems, just ask and I will try to help, this works every time for me. --[http://www.bethsoft.com/bgsforums/index.php?showtopic=800882 motocrazy]

Latest revision as of 14:46, 23 January 2008

Fellow modders, I have been using this site (more like the people in it) for a while now to help me understand and use the CS more to it's potential. But, over this time I have seen lots of questions on distant land generation for custom worldspaces, and I believe I have a simple/reliable way of doing so, and was suggested to write this tutorial.I have experimented with the method myself to make sure it is fail safe, as long as the directions are followed correctly. If you try this and have problems, just ask and I will try to help, this works every time for me. --motocrazy