Difference between revisions of "Talk:OBSE Wish List"

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imported>GhanBuriGhan
(Version log?)
 
imported>DragoonWraith
(creating, and Dejaside's list)
Line 1: Line 1:
Hmm, OBSE categry discussion redirects to the wish list - intentional? Anyway, the following comment was meant to be in the OBSE category talk: Should we maintain a version log fo OBSE?--[[User:GhanBuriGhan|GhanBuriGhan]] 11:36, 2 August 2006 (EDT)
==Disputed Changes==
 
If you think something should have stayed on the list or if you think a change in one of the items misinterpretted what was meant, please let us know.
 
==Dejaside's Binary Examples==
 
these Is______ functions suggested by Dejaside (unless noted otherwise)
*IsEmpty - checks if container is empty
*IsBook - checks if item is a book
*IsSkillBook - checks if book teaches a skill
*IsWeapon - checks if item is a weapon
**IsMelee - checks if weapon is melee
**IsRanged - checks if weapon is ranged
**IsAmmo - checks if weapon is ammo
**IsStaff - checks if weapon is a staff (DragoonWraith)
*IsEdible - checks if item is edible (note: the ai uses 'restore fatigue' to determine edibility)
*IsIngredient - checks if item can be used in a potion
*IsActivator - checks if object is an activator
*IsDoor - checks if object is a door
*IsLoadDoor - checks if door loads a new cell
*IsContainer - checks if object is a container
*IsAnimated - checks whether object has an animation (?)
*IsApparel - checks if item can be worn
*IsArmor - checks if item has armor rating
*IsRing - checks if item is a ring
*IsAmulet - checks if item is an amulet
*IsKey - checks if item is a key
*IsApparatus - checks if item can be used to make potions
*IsMisc - checks if item has no value beyond its value in gold

Revision as of 11:00, 2 August 2006

Disputed Changes

If you think something should have stayed on the list or if you think a change in one of the items misinterpretted what was meant, please let us know.

Dejaside's Binary Examples

these Is______ functions suggested by Dejaside (unless noted otherwise)

  • IsEmpty - checks if container is empty
  • IsBook - checks if item is a book
  • IsSkillBook - checks if book teaches a skill
  • IsWeapon - checks if item is a weapon
    • IsMelee - checks if weapon is melee
    • IsRanged - checks if weapon is ranged
    • IsAmmo - checks if weapon is ammo
    • IsStaff - checks if weapon is a staff (DragoonWraith)
  • IsEdible - checks if item is edible (note: the ai uses 'restore fatigue' to determine edibility)
  • IsIngredient - checks if item can be used in a potion
  • IsActivator - checks if object is an activator
  • IsDoor - checks if object is a door
  • IsLoadDoor - checks if door loads a new cell
  • IsContainer - checks if object is a container
  • IsAnimated - checks whether object has an animation (?)
  • IsApparel - checks if item can be worn
  • IsArmor - checks if item has armor rating
  • IsRing - checks if item is a ring
  • IsAmulet - checks if item is an amulet
  • IsKey - checks if item is a key
  • IsApparatus - checks if item can be used to make potions
  • IsMisc - checks if item has no value beyond its value in gold