Difference between revisions of "Talk:ScriptEffectFinish"

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imported>Stardaemon
imported>Scruggs
(block doesn't run when player leaves cell/waits?)
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Yeah, your new description looks more accurate:) Not that I've played with magic scripts, but it makes a lot of sense.
Yeah, your new description looks more accurate:) Not that I've played with magic scripts, but it makes a lot of sense.
--[[User:Stardaemon|Stardaemon]] 05:04, 2 April 2006 (EDT)
--[[User:Stardaemon|Stardaemon]] 05:04, 2 April 2006 (EDT)
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I'm having issues with the ScriptEffectFinish block not running. While an actor is affected by a scripted spell, leaving the cell or using the wait menu seems to prevent the block from running, which leaves the actors permanently affected by the spell. I'm not sure there's a way to fix this, just wondered if anyone else has noticed this.

Revision as of 17:18, 18 July 2006

Is the description really accurate?

It's the same as for ScriptEffectStart. Now, I changed ScriptEffectStart here to ScriptEffectFinish, but nothing else. --Stardaemon 05:35, 1 April 2006 (EST)


No, I have changed it to what I am 99% sure is the right description. It runs once the scripted spell effect has expired/ended (example a buff of 20seconds would mean that the block would run 20seconds after the start script). TaggeD 12:17, 1 April 2006 (EST)


Yeah, your new description looks more accurate:) Not that I've played with magic scripts, but it makes a lot of sense. --Stardaemon 05:04, 2 April 2006 (EDT)


I'm having issues with the ScriptEffectFinish block not running. While an actor is affected by a scripted spell, leaving the cell or using the wait menu seems to prevent the block from running, which leaves the actors permanently affected by the spell. I'm not sure there's a way to fix this, just wondered if anyone else has noticed this.