Difference between revisions of "Talk:Special variables"
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imported>Entim (revert) |
imported>TyrHi7 m |
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Line 9: | Line 9: | ||
Begin Gamemode | Begin Gamemode | ||
set fQuestDelayTime to 0 | set fQuestDelayTime to 0 | ||
set count to count | set count to count 1 | ||
set timer to timer | set timer to timer getsecondspassed | ||
if timer > 10 | if timer > 10 | ||
message "%G" count | message "%G" count | ||
Line 28: | Line 28: | ||
Begin Gamemode | Begin Gamemode | ||
set fQuestDelayTime to 0.01 | set fQuestDelayTime to 0.01 | ||
set count to count | set count to count 1 | ||
set timer to timer | set timer to timer getsecondspassed | ||
if timer > 10 | if timer > 10 | ||
message "%G" count | message "%G" count |
Revision as of 14:25, 10 June 2007
fQuestDelayTime == 0 means that the quest script will run with the default setting value of 5 seconds.
scn TestQuestScript float fQuestDelayTime float timer float count Begin Gamemode set fQuestDelayTime to 0 set count to count 1 set timer to timer getsecondspassed if timer > 10 message "%G" count set count to 0 set timer to 0 endif end
This displays "2" every 10 seconds...
scn TestQuestScript float fQuestDelayTime float timer float count Begin Gamemode set fQuestDelayTime to 0.01 set count to count 1 set timer to timer getsecondspassed if timer > 10 message "%G" count set count to 0 set timer to 0 endif end
And this displays your current Framerate * 10
qed.
see also here: Quest script
--JOG 16:07, 9 June 2006 (EDT)