Difference between revisions of "Category talk:Actors"
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I'm trying to make a new companion NPC from an existing companion mod (which includes both a .esp + .bsa file) but i keep on getting these errors in TES Construction set: | I'm trying to make a new companion NPC from an existing companion mod (which includes both a .esp + .bsa file) but i keep on getting these errors in TES Construction set: | ||
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The original mod works perfectly but when i edited the face & race of the NPC in the CS it started coming up with the errors. | The original mod works perfectly but when i edited the face & race of the NPC in the CS it started coming up with the errors. | ||
When i play the game with the edited mod the characters have cross-eyes and lipsync problems. I've seen this problem before but i don't know how to fix it in the construction set. As you can probably tell I'm new at this whole modding thing | When i play the game with the edited mod the characters have cross-eyes and lipsync problems. I've seen this problem before but i don't know how to fix it in the construction set. As you can probably tell I'm new at this whole modding thing | ||
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Revision as of 08:11, 28 March 2007
I'm trying to make a new companion NPC from an existing companion mod (which includes both a .esp + .bsa file) but i keep on getting these errors in TES Construction set: - model load error: in characters\imperial\tail.nif - could not find parent node extra data for 'BASE characters\imperial\tail.nif' - the biped part 'characters\imperial\tail.nif' should be skinned for...etc Does anybody know what could be the problem? The original mod works perfectly but when i edited the face & race of the NPC in the CS it started coming up with the errors. When i play the game with the edited mod the characters have cross-eyes and lipsync problems. I've seen this problem before but i don't know how to fix it in the construction set. As you can probably tell I'm new at this whole modding thing