Difference between revisions of "User:Diablerie"
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imported>Diablerie |
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* '''[http://www.magma.ca/~wkozlows/files/dbl-SimpleLevelMod.esp Simple Level Mod]:''' Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25? | * '''[http://www.magma.ca/~wkozlows/files/dbl-SimpleLevelMod.esp Simple Level Mod]:''' Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25? | ||
* '''[http://www.magma.ca/~wkozlows/files/dbl-NoLoadMsg.esp Remove "Loading area" Messages]:''' I just find them distracting. | * '''[http://www.magma.ca/~wkozlows/files/dbl-NoLoadMsg.esp Remove "Loading area" Messages]:''' I just find them distracting. | ||
== Mod Ideas == | == Mod Ideas == |
Revision as of 12:49, 11 August 2006
My Mods
- Claws + Monk Gear (v0.9 beta3): Gauntlets and claws that do fire, frost, or shock damage when hitting enemies unarmed.
My Test Mods
These are some very basic test mods I made when playing around with the TES Construction Set.
- Simple Level Mod: Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25?
- Remove "Loading area" Messages: I just find them distracting.
Mod Ideas
- Rings or gauntlets that do magic effects in combat.
- A magic bow that does not require arrows, or perhaps creates its own arrows
- ...Tie that in with an appropriate quest.