Difference between revisions of "User:Dylnuge"

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imported>Dylnuge
(→‎With Oblivion: Also No Longer True)
imported>Dylnuge
(→‎With Mods: This too)
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I have always been a mod fanatic. The first game I ever modded was Freespace 2 (few may know of it, it was pretty much the last good space shooter gtame ever made), which used a do-it-all construction set similer to TESCS (but different, as it was for a space shooter). I have since modded by replacing files, changing data files, scripting in python, using map editiors, rule editors, etc., and using SDK's and advanced code modification. I like modding, but don't always have a great plan for them.
I have always been a mod fanatic. The first game I ever modded was Freespace 2 (few may know of it, it was pretty much the last good space shooter gtame ever made), which used a do-it-all construction set similer to TESCS (but different, as it was for a space shooter). I have since modded by replacing files, changing data files, scripting in python, using map editiors, rule editors, etc., and using SDK's and advanced code modification. I like modding, but don't always have a great plan for them.


I also love downloading mods. Most of my games have at leats 50 mods downloaded for them if that many exist. Oblivion is a bit ahead of my others, even though it is two weeks old. It has 65 mods, about 50 currently active.
I also love downloading mods. Most of my games have at leats 50 mods downloaded for them if that many exist. My copy of Oblivion is also heavaly modded.


===With TESCS===
===With TESCS===
As of now, none. Just downloaded it.
As of now, none. Just downloaded it.

Revision as of 17:54, 18 October 2006

About Me

I am a computer-fanatic, put simpily. I like programming, software, hardware, and more. I only play video games on computers, and I am a gamer.

My Experience

With Oblivion

I would consider myself experianced and knowledgeable with Oblivion. I have been playing for a long time now.

With Mods

I have always been a mod fanatic. The first game I ever modded was Freespace 2 (few may know of it, it was pretty much the last good space shooter gtame ever made), which used a do-it-all construction set similer to TESCS (but different, as it was for a space shooter). I have since modded by replacing files, changing data files, scripting in python, using map editiors, rule editors, etc., and using SDK's and advanced code modification. I like modding, but don't always have a great plan for them.

I also love downloading mods. Most of my games have at leats 50 mods downloaded for them if that many exist. My copy of Oblivion is also heavaly modded.

With TESCS

As of now, none. Just downloaded it.