Difference between revisions of "User:Niaht/Notes"
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imported>Niaht m (notes notes notes) |
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So far everything here really refers to Quest Scripts. I'm in the process of creating some testing packages, and since I just want the scripts to run at start... | |||
== Scripting == | == Scripting == | ||
===Functions === | ===Functions === | ||
[[MessageBox]]: This function is blocking, so why did multiple successive message boxes in a single Quest script not appear? | [[MessageBox]]: This function is blocking, so why did multiple successive message boxes in a single Quest script not appear? | ||
===Category:Variables=== | |||
Variables are declared outside the scope of a Block (or event handler) (Begin [BlockName]). We "Set" them inside a block. | |||
What happens to them after that? If the block is run again, the variables will be re-set (not reset)?. If you wrap your Set in a conditional, do the variables retain their values after being set once? What happens when the game is restarted? | |||
== Quest == | == Quest == |
Revision as of 00:49, 27 December 2007
So far everything here really refers to Quest Scripts. I'm in the process of creating some testing packages, and since I just want the scripts to run at start...
Scripting
Functions
MessageBox: This function is blocking, so why did multiple successive message boxes in a single Quest script not appear?
Category:Variables
Variables are declared outside the scope of a Block (or event handler) (Begin [BlockName]). We "Set" them inside a block.
What happens to them after that? If the block is run again, the variables will be re-set (not reset)?. If you wrap your Set in a conditional, do the variables retain their values after being set once? What happens when the game is restarted?
Quest
Blocks
Quest Functions
StopQuest - Modifies Player? (e.g. will set a variable in the savegame if saved)