Difference between revisions of "User talk:Ashileedo"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Tegid
imported>Ashileedo
Line 11: Line 11:


Just wondering why there is no script method to expose generic references.  I would like to be able to increment through the actor or object references in my local area, and I know a lot of people would also like that ability, it would allow all kinds of new options for modding.  I was just wondering why this wasn't made available to modders as it seems so necessary for non-quest mods. --[[User:Tegid|Tegid]] 10:52, 4 April 2006 (EDT)
Just wondering why there is no script method to expose generic references.  I would like to be able to increment through the actor or object references in my local area, and I know a lot of people would also like that ability, it would allow all kinds of new options for modding.  I was just wondering why this wasn't made available to modders as it seems so necessary for non-quest mods. --[[User:Tegid|Tegid]] 10:52, 4 April 2006 (EDT)
::There were discussions about this but we never had a need for it. What specific functionality are you trying to do? We may already have a model you can use as reference. --[[User:Ashileedo|Ashileedo]] 13:27, 4 April 2006 (EDT)

Revision as of 12:27, 4 April 2006

It really is a good idea. If everyone uses this wiki to share their hard-earned knowledge about the Construction Set, it will become a valuable community resource.--Mozz 22:11, 26 March 2006 (EST)

Documentation Requests

Doppelganger 20:29, 3 April 2006 (EDT): The reason for my experimentation with ModActorValue and erronous conclusion was a lack of documentation. I had tried posting a couple of threads on the TES CS forum, but they quickly get buried with no response. With this in mind, there is no outlet (that I know of) to get even the kernel of the truth, and I resorted to simply being more accusational to draw fire. Can there be some sort of way to address this ad hoc means of obtaining information?

I also wrote here because I requested in the ModActorValue about how I could access the various script/magic modifiers.

I understand your frustration but please ask for your patience. The community is still learning about the Construction Set and the game, and we ourselves have other commitments internally that will take priority over this wiki. Which is why we made it a wiki - so that it could grow along with the modding community. I only ask that we keep the information posted on the site as factual and unbiased as possible. We will try to provide as much information as quickly as we can, but it will never be as fast as you or the fans will like, and I apologize for that. I will say that keeping your tone and attitude accusational to "draw fire" is not the best way to ask developers to put in extra time to answer questions. --Ashileedo 23:45, 3 April 2006 (EDT)

Just a heads up, you might want to post something prominent on the front page explaining that you are adding as much data as you can as time permits. That should help head off the flame fest. A lot of us developed things for morrowind and we got virtually no support, a lot of people still have the mindset that "the game developers don't care about us, they already have our money." It's little things, like telling us what's going on, that let the community know you're engaged. --Halo112358 02:02, 4 April 2006 (EDT)

Just wondering why there is no script method to expose generic references. I would like to be able to increment through the actor or object references in my local area, and I know a lot of people would also like that ability, it would allow all kinds of new options for modding. I was just wondering why this wasn't made available to modders as it seems so necessary for non-quest mods. --Tegid 10:52, 4 April 2006 (EDT)

There were discussions about this but we never had a need for it. What specific functionality are you trying to do? We may already have a model you can use as reference. --Ashileedo 13:27, 4 April 2006 (EDT)