Difference between revisions of "User talk:Diablerie"

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imported>Diablerie
(Notes on game balance)
 
imported>Diablerie
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|style="background:#ffeded" | Elemental Bands
|style="background:#ffeded" | Elemental Bands
|style="background:#ffeded" | bracers
|style="background:#ffeded" | bracers
|style="background:#ffeded" | merchant
|style="background:#ffeded" | hidden merchant
|style="background:#ffeded" | Fire, Frost, Shock damage 5; Hand to hand 10
|style="background:#ffeded" | Fire, Frost, Shock damage 5; Hand to hand 10
|style="background:#ffeded" |
|style="background:#ffeded" |
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|style="background:#ffeded" | Hands of Oblivion
|style="background:#ffeded" | Hands of Oblivion
|style="background:#ffeded" | daedric gauntlets
|style="background:#ffeded" | daedric gauntlets
|style="background:#ffeded" | merchant
|style="background:#ffeded" | hidden merchant
|style="background:#ffeded" | Fire damage 15; Strength 10
|style="background:#ffeded" | Fire damage 15; Strength 10
|style="background:#ffeded" |
|style="background:#ffeded" |
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|style="background:#ffedd0" | Arctic Grip
|style="background:#ffedd0" | Arctic Grip
|style="background:#ffedd0" | glass gauntlets
|style="background:#ffedd0" | glass gauntlets
|style="background:#ffedd0" | merchant
|style="background:#ffedd0" | hidden merchant
|style="background:#ffedd0" | Frost damage 15; Frost shield 10
|style="background:#ffedd0" | Frost damage 15; Frost shield 10
|style="background:#ffedd0" | Boost frost shield?
|style="background:#ffedd0" | Boost frost shield?
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|style="background:#ffeded" | Thunderfist
|style="background:#ffeded" | Thunderfist
|style="background:#ffeded" | elvish gauntlets
|style="background:#ffeded" | elvish gauntlets
|style="background:#ffeded" | merchant
|style="background:#ffeded" | hidden merchant
|style="background:#ffeded" | Shock damage 15; Weakness to shock 50 (on strike)
|style="background:#ffeded" | Shock damage 15; Weakness to shock 50 (on strike)
|style="background:#ffeded" |
|style="background:#ffeded" |
|-
|-
|style="background:#ffeded" |  
|style="background:#ffedd0" | Blade of Final Rest
|style="background:#ffeded" |  
|style="background:#ffedd0" | claws?
|style="background:#ffeded" |  
|style="background:#ffedd0" | guild merchant
|style="background:#ffeded" |  
|style="background:#ffedd0" | Health damage ?; ?
|style="background:#ffeded" |
|style="background:#ffedd0" | Dark Brotherhood set
|-
|style="background:#ffeded" | Blade of Pestilence
|style="background:#ffeded" | claws?
|style="background:#ffeded" | guild merchant
|style="background:#ffeded" | Poison damage ?; ?
|style="background:#ffeded" | "
|-
|style="background:#ffedd0" | Hand of Justice
|style="background:#ffedd0" | knuckles?
|style="background:#ffedd0" | guild merchant
|style="background:#ffedd0" | Frost damage ?; ?
|style="background:#ffedd0" | Fighters Guild set
|-
|style="background:#ffeded" | Hand of Valor
|style="background:#ffeded" | knuckles?
|style="background:#ffeded" | guild merchant
|style="background:#ffeded" | Shock damage ?; ?
|style="background:#ffeded" | "
|-
|style="background:#ffedd0" | Fist of the Brawler
|style="background:#ffedd0" | knuckles?
|style="background:#ffedd0" | merchant
|style="background:#ffedd0" | ?; Hand to hand 4
|style="background:#ffedd0" | weak set
|-
|style="background:#ffeded" | Fist of Might
|style="background:#ffeded" | knuckles?
|style="background:#ffeded" | merchant
|style="background:#ffeded" | ?; Strength 4
|style="background:#ffeded" | "
|-
|-
|style="background:#ffedd0" |  
|style="background:#ffedd0" |  
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|style="background:#ffedd0" |  
|style="background:#ffedd0" |  
|style="background:#ffedd0" |
|style="background:#ffedd0" |
|-
|style="background:#ffeded" |
|style="background:#ffeded" |
|style="background:#ffeded" |
|style="background:#ffeded" |
|style="background:#ffeded" |
|}
|}

Revision as of 11:04, 10 June 2006

Notes on Game Balance

One of the issues I ran into while working on the Claws + Monk Gear mod was game balance. Powerful weapons are cool, but making something too powerful, too early in the game just isn't fun.

Fortunately (in a sense), hand-to-hand combat was already underpowered in Oblivion. Adding on-strike damage to gauntlets and claw weapons would bring it up to par with weapon combat. Then, to avoid having the player "lose" a slot, I could add a additional properties to the item.

My rule of thumb is not to make items more powerful than anything that already exists in the game. Trancendent Sigil Stones are useful guidelines for this. Sigils can do 25 points of elemental damage, increase stats by 12, give 35% elemental resistance, or 20 points of shield.

Gauntlets use the hand slot, so doing damage and adding a "replacement" gauntlet ability would make it a fair item. Claws use the ring slot, and it's possible to equip two, so claws should only do half damage. I intentionally made on-strike claws and gauntlets not work together.

Price works as a balancing factor only at low levels. By the time the player reaches level 15+, he can buy pretty much anything in the game. I think the best way to make items for a higher level character is to make a level-limited quest.

-- Diablerie 11:25, 10 June 2006 (EDT)

Discussion

Comments are welcome! Please don't edit the table below, though. -- Diablerie 11:25, 10 June 2006 (EDT)










Claws + Monk Gear Item Plan

Still working on this...

Item Item Type How to Get Abilities Notes
Stonefist Bracers bracers merchant Health damage 3; Block 6
Bracers of the Sun bracers merchant Fire damage 10; Light 30; Resist fire 15
Elemental Bands bracers hidden merchant Fire, Frost, Shock damage 5; Hand to hand 10
Fists of Flame leather gauntlets merchant Fire damage 5
Hands of Oblivion daedric gauntlets hidden merchant Fire damage 15; Strength 10
Touch of Rime fur gauntlets merchant Frost damage 5
Frostbite blades gauntlets merchant Frost damage 10; Damage speed 5
Arctic Grip glass gauntlets hidden merchant Frost damage 15; Frost shield 10 Boost frost shield?
Gloves of Lightning steel gauntlets merchant Shock damage 5
Stormtouch orcish gauntlets merchant Shock damage 10; Fortify speed 8 Increase speed?
Thunderfist elvish gauntlets hidden merchant Shock damage 15; Weakness to shock 50 (on strike)
Blade of Final Rest claws? guild merchant Health damage ?; ? Dark Brotherhood set
Blade of Pestilence claws? guild merchant Poison damage ?; ? "
Hand of Justice knuckles? guild merchant Frost damage ?; ? Fighters Guild set
Hand of Valor knuckles? guild merchant Shock damage ?; ? "
Fist of the Brawler knuckles? merchant ?; Hand to hand 4 weak set
Fist of Might knuckles? merchant ?; Strength 4 "