Difference between revisions of "User talk:General Bays"

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imported>General Bays
imported>Omzy
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True, speaking of which, I am currently making Item mods for my own, but don't know how to make my items appear in my inventory, could you help, please? --[[User:General Bays|General Bays]] 22:03, 2 June 2007 (EDT)
True, speaking of which, I am currently making Item mods for my own, but don't know how to make my items appear in my inventory, could you help, please? --[[User:General Bays|General Bays]] 22:03, 2 June 2007 (EDT)
When you create a new item in the construction set, it generates its own formID, which can be found in the column next to the item in the editor. While in game, you can use the console command
:Player.Additem formID, #
FormID is the id of your item (will be a hexadecimal code like 01000ce6) and # is the number of this item you wish to add to your inventory. You can also use this command in scripts.--[[User:Omzy|Omzy]] 23:56, 2 June 2007 (EDT)

Revision as of 22:56, 2 June 2007

Questions and comments will go here. Please, no hate stuff or anything that is meant to hurt feelings and stuff. If something like that is posted here, I will immediately edit it out when I find it. Thanks.

Hey, don't worry about it. Once you finish the tutorials, you can consider yourself a Novice instead of noob =P. --Omzy 21:59, 2 June 2007 (EDT)

True, speaking of which, I am currently making Item mods for my own, but don't know how to make my items appear in my inventory, could you help, please? --General Bays 22:03, 2 June 2007 (EDT)

When you create a new item in the construction set, it generates its own formID, which can be found in the column next to the item in the editor. While in game, you can use the console command

Player.Additem formID, #

FormID is the id of your item (will be a hexadecimal code like 01000ce6) and # is the number of this item you wish to add to your inventory. You can also use this command in scripts.--Omzy 23:56, 2 June 2007 (EDT)