Difference between revisions of "User talk:JBurgess"
Jump to navigation
Jump to search
imported>Mrflippy |
imported>Mrflippy |
||
Line 8: | Line 8: | ||
''Dynamic pathing?'' | '''Dynamic pathing?'''<br> | ||
I'm doing some research into dynamically generating dungeons, and was wondering if you knew if there was any way to alter cell pathing via scripts. It doesn't look like path nodes are treated like normal objects, so I'm guessing I probably can't use them with PlaceAtMe. Perhaps I could use AI scripts and Xmarkers to simulate pathing? Thanks. --[[User:Mrflippy|Mrflippy]] 18:39, 19 April 2006 (EDT) | I'm doing some research into dynamically generating dungeons, and was wondering if you knew if there was any way to alter cell pathing via scripts. It doesn't look like path nodes are treated like normal objects, so I'm guessing I probably can't use them with PlaceAtMe. Perhaps I could use AI scripts and Xmarkers to simulate pathing? Thanks. --[[User:Mrflippy|Mrflippy]] 18:39, 19 April 2006 (EDT) |
Revision as of 17:40, 19 April 2006
Hi JBurgess,
Was being impatient and asking where it was, but never mind :)
I found it. Thanks!
Whist34 00:42, 19 April 2006 (EDT)
Dynamic pathing?
I'm doing some research into dynamically generating dungeons, and was wondering if you knew if there was any way to alter cell pathing via scripts. It doesn't look like path nodes are treated like normal objects, so I'm guessing I probably can't use them with PlaceAtMe. Perhaps I could use AI scripts and Xmarkers to simulate pathing? Thanks. --Mrflippy 18:39, 19 April 2006 (EDT)