Difference between revisions of "User talk:Shademe"
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imported>Antares (Much better, how silly of me) |
imported>Shademe (Respawning and Disabling ...) |
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::Strolling on over to our fabulous tutorial section should prove to be a fruitful expedition. See [[:Category:NifSkope Tutorials|this]] page. Also welcome to the wiki, thought I would steal some of DragoonWraiths thunder. You should see him alot around here, he is the man. | ::Strolling on over to our fabulous tutorial section should prove to be a fruitful expedition. See [[:Category:NifSkope Tutorials|this]] page. Also welcome to the wiki, thought I would steal some of DragoonWraiths thunder. You should see him alot around here, he is the man. | ||
::--[[User:Antares|Antares]] 08:34, 9 September 2008 (EDT) | ::--[[User:Antares|Antares]] 08:34, 9 September 2008 (EDT) | ||
== Respawning and Disabling ... == | |||
'''Will disabled actors respawn''' ? Right now, to remove actors from a particular cell, I move them to a remote cell. So if I disable them instead, will they respawn normally ? |
Revision as of 07:28, 11 September 2008
I was having a question and am not sure where to post this, but anyway ..
How do I change the appearance of a projectile ? Is there a way which will possibly help creating a new projectile type ? if not, can I re-model/re-texture the projectile ? or is it just some sprite hard-coded into the game ?
Respawning and Disabling ...
Will disabled actors respawn ? Right now, to remove actors from a particular cell, I move them to a remote cell. So if I disable them instead, will they respawn normally ?